Fear & Hunger

Turn-based dismemberment, dwindling supplies, hunger that argues with your judgement.

  • Limb-targeting combat
  • Hunger • Body • Mind
  • Coin-flip beds & one-use saves
  • Afflictions & phobias

Core systems

Plan for failure. Get surprised anyway.

  • Saves: most beds demand a coin toss; failure can be lethal. The Book of Enlightenment saves once, then turns to dust.
  • Resources: Hunger climbs, Body and Mind fall—let any of them run out and the floors learn the taste of your blood.
  • Combat: cut parts; arms, legs, heads. Enemies return the courtesy.
  • Afflictions & phobias: bleeding, infection, fractures, fear types—debilitations that stick to your run.

Le’garde

Captain of the Knights of the Midnight Sun; a banner that keeps walking even after the man falls.

Contours

  • Built a following on a promise: a single kingdom, peace carved without the blade—prophecy doing half the recruiting, charisma the rest.
  • The dungeon edits prophecies. Some paths end in a corpse; others end in a kneel or a duel in the Void; one path crowns him in yellow and changes the timbre of his voice.
  • He wears godhood like a fever: meant to end suffering, yet not quite himself anymore—gold that doesn’t warm when touched.

Enki Ankarian

Dark priest: blood, books, and a soul that refuses to settle.

Contours

  • Priest of destruction with patience for theory and none for sentiment; physically brittle, magically exact.
  • One thread winds to a throne—and a choice to keep the self tethered, carry enlightenment back into mortal skin, and walk away unchanged in shape if not in sight.
  • Another thread weds his name to the schemes of gods; in both, he bargains better than most mortals breathe.

D’arce Cataliss

Oath made steel; the clean edge in a filthy world.

Contours

  • Stands between ruin and what she’s sworn to guard.
  • There’s a story where love and duty knit a dead man back together, where devotion spirals until she creates the god that eats the dungeon’s name.
  • Whatever the route, she endures with the frightening clarity of someone who knows which way the blade should face.

Nosramus

Alchemist in the dark, patient as destiny. Chooses the long road over the high chair.

Contours

  • Declined the path to quick godhood; studies what lasts instead.
  • Can hand you a way to sit on a throne without losing yourself—if you’ve proved you understand the cost.
  • Whatever else he is, he endures; the dungeon is his diary.

Pantheon: old vows & new designs

Two orders: those born from concepts and those who climbed a chair.

  • Old Gods:: Gro-goroth (sacrifice, destruction), Sylvian (love, fertility, flesh), Rher (moon, trickster jealousy) and the God of the Depths (revulsion, darkness, vermin) all cast long shadows over the dungeon. Their traces linger even when “slain”.
  • New Gods: mortals who ascended via Ma’habre’s Throne; clever, limited, temporary. Names like Nilvan, Valteil, the Tormented One and François hold court in halls built for their vanity.
  • Ascended exception: Alll-mer stands apart—human yet old-god-adjacent in scope, a sun-lit ancestor of modern zeal.
  • Prayers, circles and blood bargains tune your affinity; the Depths’ favour is… insectile.

Le’garde
Phasmophobia
Le'garde portrait
Hunger
32
Body
84
Mind
74
Enki
Erotophobia
Enki portrait
Hunger
41
Body
82
Mind
37
D’arce
Zoophobia
D'arce portrait
Hunger
12
Body
63
Mind
78
Nosramus
 
Nosramus portrait
Hunger
0
Body
100
Mind
100

Le’garde

Alias: the king cast in gold.

Token: a prophecy stitched to armour.

Where it leads: a throne older than reason; a sun-bright crown that speaks with a different voice.

Enki

Habits: hexen tables, blood sigils, precise silence.

Token: a tethered soul—knowledge knotted to mortal bone.

Where it leads: light without worship; answers that return to mortal skin.

D’arce

Oathmarks: keep the line, keep him breathing.

Token: a stitched prayer that refuses to die.

Where it leads: duty flowering into something terrible and holy.

Nosramus

Library smell: old wine, older metal.

Token: a crafted anchor for souls too curious for their own good.

Where it leads: past the throne; into patience.


Things the dungeon won’t let me forget

Personal rogues’ gallery. Limbs optional; grudges mandatory.

  • Yellow Mage
    Yellow Mage menace

    Hilarious until they detonate your tibia. Still mad about that.

  • Trortur
    Trortur nemesis

    First-run trauma, lifelong bounty. “Keeping him alive gives great armor—” I heard you. I don't care.

  • Assassin Spectre
    Assassin Spectre petty justice

    Iconic. Materializes the instant you get sticky fingers. Crime → consequence, swiftly administered.

  • Isayah
    Isayah all style

    Looks fantastic for a man who mostly sells you disappointment. Treasure maps, big promises, vibes immaculate; utility questionable.

  • Salmonsnake
    Salmonsnake boss

    GIVE ME YOUR SOUL, BOY.

  • Crow Mauler
    Crow Mauler terror

    Horrifying. Beloved. Please stop following me.

  • Double-Headed Crow Mauler
    Crow Mauler 2 no thanks

    Why. Why would you do that. Who asked for a second opinion from the same nightmare.

  • Skin Granny
    Skin Granny jumpscare

    Opened a door and aged five years.

  • White Angel
    White Angel seraphic threat

    I will break your heart and steal your soul. Sorry. Not sorry.


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