Baldur’s Gate 3

A sprawling CRPG where “don’t push the button” is an invitation and every romance is technically a side quest with paperwork.

  • Competence as flirting
  • Villainy with schedules
  • Found family (armed)
  • Dice as moral hazard

Click a character image three times for bonuses. Click a character name to open their character page.

Enver Gortash

Boardroom coup with a devil-shaped paper trail.

Patch Notes (Faerûn Edition)

  • Childhood DLC: sold off → devil-adjacent internship → came back with management experience.
  • Parents: patched with tadpoles; now “supportive.” Disturbing, yes. Efficient, also yes.
  • Deliverables: Steel Watch, city-wide mind Wi-Fi, polite threats on letterhead.

House style

  • Politeness as blade; NDAs as love letters.
  • Respects competence the way other people respect deities.
  • Smiles like he’s already scheduled your downfall for Thursday.
Enver Gortash, portrait
The Dark Urge, white dragonborn in black-and-gold armour, arms crossed.

The Dark Urge

Pop-up ads for murder. Close tab? Your call.

What matters

  • Amnesiac origin: the knife came first, the conscience arrived later out of spite.
  • Choices are the point: you can always speedrun character development while covered in evidence.
  • Understands strategy. Accidentally collects people.

Workarounds

  • Resist the urges: unlocks “conscience,” “camp awkwardness,” and “Withers is proud of you (probably).”
  • Lean in: unlocks “drama,” “excellent cloak,” and “oops, a legacy.”
Raphael, cambion, contract enthusiast, and self-inflicted theatre incident.

Raphael

Devil, debt collector, bard failure. Somehow worse than advertised and still invited himself to dinner.

Opening offer

  • Appears whenever the plot needs a velvet curtain and a legally actionable threat.
  • Literally rehearses his lines before speaking to the party. Including in front of Voss. Embarrassing behaviour from a man with this pedigree.
  • Sells salvation the way a spider sells architecture: technically impressive, morally damp.

Known issues

  • Has wanted the Crown of Karsus for two thousand years. It still gets grabbed first by the human he very much helped raise, badly. Skill issue with chandeliers.
  • Is the son of Mephistopheles, genius lord of Cania, archdevil of the eighth layer, collector of secrets, patron saint of “I know better than you.” Raphael, for reasons that remain unknown and rather dubious, is operating out of Avernus.
  • Keeps an incubus wearing his own face in his bed and somehow still gets performance complaints. Bottoming for your own reflection and fumbling it has to be a new low.
  • Believes temptation is an art form. Unfortunately, he is sometimes right. This is how the devil gets you: not with horns, but with staging.
  • Wrote himself a boss song. Sang it. Lost anyway. The cringe is load-bearing.

Nepotism audit

  • His father is Mephistopheles: archdevil of Cania, lord of the Eighth, ancient genius with libraries, laboratories, schemes inside schemes, and enough cold intellect to refrigerate a bloodline.
  • Raphael, meanwhile, is in Avernus. Avernus. The first layer. The infernal lobby. The place with battlefield ambience and Zariel’s management problems.
  • How do you fail nepotism that hard? His father is one of the most powerful devils in existence and Raphael still ends up running a themed debt hotel in the infernal equivalent of arrivals.

House style

  • Hospitality as predation; silk sheets over bear traps.
  • Contracts as love letters, prison bars, and self-portraits.
  • Every room says “welcome” in the exact tone of a locked door.
  • Self-mythology problem
  • Rhymes under duress
  • Daddy issues: infernal edition
  • Two millenia, zero crown

The Crown problem

Raphael does not merely want power; he wants power arranged, lit, announced, and obliged to admire him back. The Crown is not just a weapon to him. It is proof. Two millennia of wanting, rehearsing, bargaining, polishing the same impossible appetite until it shines like destiny. He looks at a relic that nearly broke the world once and thinks: finally, something in my size.

The tragedy, naturally, is that he mistakes performance for inevitability. Sometimes the curtain rises, the orchestra swells, the cambion smiles like destiny has finally found its mark——and then some adventurer with pockets full of stolen cheese and dead rats ruins the entire production.

Infernal contract, signed and extremely inadvisable.

Astarion

Vampire spawn with 200 years of customer-service voice.

Known issues

  • Work history: Cazador’s unpaid internship (eternal).
  • Skillset: stealth, snark, knife literacy.
  • Questline lets you break the cycle or ascend and become the HR memo.

Field notes

  • Flirts like a lockpick: deft, slightly illegal, often successful.
  • Sunlight and sincerity both require sunscreen.
Shadowheart, cleric of Shar, half-lit and entirely judging you.

Shadowheart

Cleric of Shar, memory on a timer, moonlight in the patch notes.

Known issues

  • Shar by default; may drift Selûne if you demonstrate “basic kindness” and “not being a ghoul.”
  • Axis: night, light, and the audacity of choice.
  • Specialises in barbed honesty with a ribbon on it.

Field notes

  • Talks like a locked door; opens like a library.
  • Will save you, then critique your plan in the same breath.
Gale, bathed in violet light, eyes reflective and absurdly romantic.

Gale of Waterdeep

Ambition with pastry. Can become a god or make you dinner.

Settings

  • Wizard extraordinaire; carrying a volatile Netherese artefact like it’s an accessory.
  • Endgame ambitions include: ascend with the Crown, or choose you above godhood and live deliciously mortal.
  • Mystra complications. Capital C. We are not taking questions at this time.
Tara the tressym: smug, winged, and judging your spell slots.

House style

  • Flirts in footnotes, loves in paragraphs.
  • Heroic options: bake, boom, or both.
Minthara, drow paladin, looking like mercy has failed the interview.

Minthara

Lawful Hostile; treats conquest like brunch reservations.

Known issues

  • Job title: Absolute commander; hobbies: war, vengeance, victory.
  • Recruitable if you pass the interview (competence, conviction, small war).

Field notes

  • Speaks in decrees; naps with a sword like it’s a pet.
  • Finds your compassion confusing and, tragically, endearing.

Party Config: Vibe Check & Camp Duties

  • Gortash

    Vibe: hostile LinkedIn.
    Love language: signed alliances.
    Critical fail on: whimsy.

  • Dark Urge

    Vibe: homicide, but make it sexy.
    Love language: sharp objects.
    Critical fail on: white carpets.

  • Astarion

    Vibe: flirty felony.
    Love language: validation, jewellery, your blood in a cup.
    Critical fail on: honesty and daylight.

  • Shadowheart

    Vibe: goth HR.
    Love language: bandages and judgement.
    Critical fail on: unlabelled relics.

  • Gale

    Vibe: dissertation with sparkles.
    Love language: grand gestures and good soup.
    Critical fail on: sussur bloom.

  • Minthara

    Vibe: conquest chic.
    Love language: victory reports.
    Critical fail on: small talk.

DIFFICULTY
CLASS
10

Persuasion

Click dice to roll

Customer Service Simulator — Astarion Edition

Keep Cazador’s anger below critical. Ten situations. Timer shrinks each round.

Rules

Choose the least catastrophic answer before the timer empties. Good replies lower Cazador's anger; terrible replies make the furniture nervous.

Cazador’s Anger
1 / 10

    Arcane Diction

    Rules

    Type each glowing incantation before the timer burns down. Three mistakes and the Weave starts billing for damages.

    Tap the next glowing rune before the timer burns down. Three mistakes and the Weave starts billing for damages.

    Round 1/10

    Type the glowing incantation before time expires. Three mistakes allowed.

    Moonlit Measures

    Rules

    Use D, F, J, and K as the notes reach the silver line. Long tiles must be held; paired tiles want both keys together.

    Tap each falling tile as it reaches the silver line. Hold long tiles and use two fingers for paired tiles.

    Difficulty

    Rules

    Click the tieflings before they vanish. Leave goblin-camp targets alone unless you enjoy being judged by a paladin with a clipboard.

    Invading the Grove

    Score 0 Time 20
    [Persuasion DC 15]